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Rulebook

Preliminary remark

Baller League UK Limited (Julco House, 26-28 Great Portland Street, London, United

Kingdom, W1W 8QT) is the organiser of the BALLER LEAGUE league matches and has

drawn up the following regulations for their implementation, which come into force on 15

January 2024.

The organiser reserves the right to amend or supplement these regulations at any time. Any

new versions will be announced in good time.

The rulebook comprises the League Rules (LiRu), the Pitch Rules (PiRu) and the Disciplinary

Rules (DiRu).

All participants in the BALLER LEAGUE league recognise that a fair and functioning sporting

competition is only possible on the basis of rules to which everyone agrees to abide. They

expressly recognise all regulations of this Rulebook in their respective valid version as

binding for themselves.

Questions about league operations and the rulebook can be sent by e-mail

(lasse@ballerleague.de).

For better readability, the generic masculine is used in this rulebook. Unless otherwise

indicated, the personal designations used here refer to all genders.

A. League Rules (LiRu)

R 1. Participants

1. A total of twelve teams take part in the BALLER LEAGUE.

2. A team consists of up to twelve permanent players, up to two team

managers and at least one coach.

3. Two additional players can be nominated by the team managers per match

day as wildcards for the team squad.

4. All participants undertake to observe sporting fairness towards all persons

involved in league play and to accept the decisions made by referees,

even if there is no agreement with the decision in individual cases.

R 2. Gamedays + Venue

1. The Season consists of 11 Gamedays and a Final-Four-Day:

1. Matchday: 24.03.2025

2. Matchday: 31.03.2025

Rulebook BALLER LEAGUE, Page 13. Matchday: 07.04.2025

4. Matchday: 14.04.2025

5. Matchday: 21.04.2025

6. Matchday: 28.04.2025

7. Matchday: 05.05.2025

8. Matchday: 12.05.2025

9. Matchday: 19.05.2025

10. Matchday: 26.05.2025

11. Matchday: 02.06.2025

Final-Four-Day: 11.06.2025

2. The match days will take place in the Copper Box Arena in London, Queen

Elizabeth Olympic Park, London E20 3H

3. The match schedule is drawn up by the organiser. All teams compete on

league match days 1-11, each team plays one match per match day and

each team plays each other once.

4. The first game of a match day is kicked off at around 17:30 and the last

match at around 22:20. The top match of each match day, determined by

the organiser, will be played at around 20:00.

R 3. Matchday Management

1. The organiser shall appoint a matchday management team for each

league matchday, which shall be responsible for the preparation,

organisation and execution of the matchday and all related matters.

2. Instructions and decisions of the matchday organisers must be followed by

all participants.

3. The matchday management can be contacted under

lasse@ballerleague.de

R 4. Eligibility

1. The team managers or coaches must prove the eligibility of the 10 players

of their team (8 from the fixed league squad and max. 2 wildcards) by

submitting an eligibility list. This list must be received by the matchday

management by e-mail (lasse@ballerleague.de) before the respective

matchday on Saturday by 00:00 at the latest. If the list is not received by

the deadline, the team may be excluded by the BL-DC (R 14. LiRu) from

participating in the respective league match day.

2. Players who are not on the eligibility list may not be used on the match

day. The Bl-DC (R 14. LiRu) will penalise players who are not eligible to

play.

3. If a player is unavailable until the end of the season (e.g. injury), the team

managers can only select a new player from the remaining draft list for

their team in exceptional cases. This must be requested in advance from

the Baller League. The eligibility of the cancelled player expires with the

selection of the new player.

4. Wildcard players are authorised to play for only one team within a season.

Rulebook BALLER LEAGUE, Page 2R 5. Final-Four-Day und BALLER LEAGUE CHAMPION

1. The four teams with the most points after 11 match days qualify for the

Final Four Day, on which the two finalists are determined in two

semi-finals.

2. To determine the four teams participating in the Final Four Day, the

following criteria will be used in the order listed to determine the ranking in

the event of a tie:

a. the goal difference calculated using the subtraction method

b. the number of goals scored

c. the result in direct comparison

d. in the event of a draw in the direct comparison, a shoot-out decides

(see R 14. PiRu).

3. In the semi-finals, the first-placed team after 11 match days will face the

fourth-placed team and the second-placed team will face the third-placed

team.

4. In the event of a draw in the Final Four after the regular 30 minutes, a

penalty shootout is held in which each team initially provides three

shooters. If no decision has been made after the three shooters, the

sudden death principle continues until there is a winner.

5. The winner of the final is the champion of the BALLER LEAGUE.

R 6. Pitch and Goals

The game is played on artificial turf measuring 50 x 29 meters. The goals

measure 5.50 × 2.20 meters.

R 7. Winning Points

A match won by the winner is worth three points, a drawn match is worth one

point each for both teams. A lost match is awarded zero points. In addition, the

winner of the "Primetime" is awarded one point per match day.

R 8. Playing kit and Advertising ban

1. The teams must compete in the registered playing gear approved by the

organizer. The mandatory equipment of a player consists of: Jersey with

sleeves, shorts, socks/socks, shin guards and shoes. Goalkeepers may

wear training pants; their clothing must be clearly distinguishable in color

from the other players and the referee. Thermal pants may be worn, but

must be the same color as the main color of the pants worn.

2. If two teams have the same or, in the opinion of the referee or the

matchday management, insufficiently different uniforms, the team named

last in the match pairing must change uniforms.

3. Any type of advertising not initiated by the organizer on the match kit

requires the prior written consent of the organizer. Political, religious and/or

other messages on or on the playing kit are not permitted. Infringements

will be punished by the Bl-DC (R 14. LiRu).

R 9. Captain

1. Each team has a captain who must wear a visible armband on his left arm.

He alone is authorized to question the referee about decisions made.

2. In the event of the captain's withdrawal during the match, a substitute must

be nominated and wear the armband.

Rulebook BALLER LEAGUE, Page 3R 10. Referee

1. The team of referees appointed by the matchday management for each

league match consists of two field referees and one hall referee ("referee").

2. The referees have full authority to enforce the rules established by the

organizer. The referee's decisions on facts relating to the match are final.

This includes the decision on "goal" or "no goal" and the result of the

match.

3. If the match has continued or the referee has finished the first or second

half and left the pitch or stopped the match, the referee may not change a

decision to restart the match if he determines that it is incorrect or if he

receives a corresponding indication from a third party. However, this does

not apply to possible VAR challenges.

R 11. Game Rating

1. If a t eam does not show up for a match, does not show up on time or does

not show up with the correct line-up, the match will be scored 0:4 for the

team in question and 4:0 for the opposing team.

2. The same applies if a match lost on the pitch is subsequently deemed to

have been won by the losing team, or if a drawn match is deemed to have

been won by one team and lost by the other.

R 12. Objections

1. Appeals against the scoring of a match can only be lodged by the teams

involved in the match and must be submitted to the matchday

management no later than 30 minutes after the end of the match, stating

the reasons for the appeal.

2. An objection due to alleged match-fixing that has influenced the match

result must be lodged within two days of becoming aware of facts that give

rise to reasonable suspicion, but no later than the day before the last

league match day.

3. Decisions on appeals are made by the BL-DC (R 14. LiRu).

R 13. Waiver and force majeure

1. It is not possible for a team to forgo a league match.

2. If a match is canceled because a team is prevented from playing (on time)

due to force majeure, it must be rescheduled by the matchday

management. In case of doubt, the BL-DC decides whether force majeure

has occurred (R 14. LiRu).

R 14. Baller League Disciplinary Commission (BL-DC)

1. For all incidents on match days, on Final Four Day, for appeals against

match evaluations, for sanctions due to violations of the LiRu and PiRu, in

particular in the event of sporting offenses and/or unsportsmanlike

conduct, as well as for all disputes in connection with the implementation of

the BALLER LEAGUE, the BL-DC is responsible.

2. 3. The powers of the BL-DC are set out in the Disciplinary Rules (DiRu).

The decisions of the BL-DC do not have to be justified and are final.

Rulebook BALLER LEAGUE, Page 4R 15. Baller League Financial Fairplay

Team managers, coaches or third parties are not permitted to pay Baller

League players money in excess of the Baller League's remuneration or to

provide other monetary benefits. This will immediately lead to a deduction of

points, which the Baller League itself may determine depending on the

severity of the offense. Possible exceptions to this rule must be requested and

approved by the Baller League in advance.

B. Pitch Rules (PiRu)

R 1. Players per Team

1. A match is played by two teams with a maximum of six players each, one

of whom is the goalkeeper.

2. All players from the respective matchday squad may be used on each

matchday in accordance with the list of eligible players submitted on time.

3. The match may not be started or continued if a team has fewer than four

players (except for time penalties). If a team has fewer than four players

because one or more players have deliberately left the pitch, the referee

does not have to interrupt the match. Otherwise, the matchday

management decides on a case-by-case basis.

4. In addition, each team must designate a captain who has special privileges

(see below R15 Grumbling). This captain can be recognized by a captain's

armband and must pass it on to another player in the event of a

substitution.

R 2. Playing time and -Clock

1. A game consists of two halves of 15 minutes each and a 4-5 minute

half-time break, after which the teams change sides.

2. The playing time is measured and displayed by an official game clock.

3. The timekeeping is only stopped in the event of a penalty and/or if the

referee indicates the interruption of the timekeeping with a "time-out hand

signal" (e.g. in the event of injuries or "time-wasting"). The timekeeping

runs centrally via the hall referee.

4. The referees delay the continuation of play for approx. 10-15 seconds after

each goal in order to allow sufficient time for a possible objection by the

team manager/coach (see R 16.). These approx. 10-15 seconds do not

apply to Gamechanger Plus 1, 3 Play and 1 v 1. In these cases, the

objection must be made immediately after the goal has been scored, as

the game continues with a kick-off instead of a kick-off and cannot be

delayed unnecessarily.

5. As long as the ball has left the player's foot (attacker or defender) before

the whistle blows, a potential goal counts.

R 3. Technical Zone

1. Players may not use or wear dangerous equipment. The wearing of jewelry

(necklaces, rings, bracelets, earrings, leather and rubber bands, etc.) is

prohibited. All jewelry must be removed. Covering jewelry with adhesive

tape is prohibited. All players will be checked accordingly before the start

of the game.

Rulebook BALLER LEAGUE, Page 5R 4. 2. If a player uses or wears unauthorized/dangerous equipment or jewelry,

the referee must instruct him to remove the item or - if the player cannot or

will not comply with the instruction - to leave the pitch immediately. Players

who do not comply with the instruction or wear the item again may be

punished with a red card.

3. Non-hazardous protective equipment, e.g. head protection, face masks or

knee and arm protectors made of soft, light, padded materials as well as

goalkeeper caps and sports goggles are permitted.

4. Players (including substitutes and players sent off) are not permitted to

carry or use any form of electronic or communication device (in particular

cell phones) during a match involving their team.

Equipment, safety and electronic communication

1. Players may not use or wear dangerous equipment. The wearing of jewelry

(necklaces, rings, bracelets, earrings, leather and rubber bands, etc.) is

prohibited. All jewelry must be removed. Covering jewelry with adhesive

tape is prohibited. All players will be checked accordingly before the start

of the game.

2. If a player uses or wears unauthorized/dangerous equipment or jewelry,

the referee must instruct him to remove the item or - if the player cannot or

will not comply with the instruction - to leave the pitch immediately. Players

who do not comply with the instruction or wear the item again may be

punished with a red card.

3. Non-hazardous protective equipment, e.g. head protection, face masks or

knee and arm protectors made of soft, light, padded materials as well as

goalkeeper caps and sports goggles are permitted.

4. Players (including substitutes and players sent off) are not permitted to

carry or use any form of electronic or communication device (in particular

cell phones) during a match involving their team.

R 5. Substitutions

1. Each player can be substituted in and out as often as required during a

match.

2. Substitutions are made "on the fly" by handshake only in the substitution

zone (height of the center line), without the game having to be interrupted.

3. If a team has more than the permitted number of players on the pitch, the

game is only to be interrupted if the additional player influences the game

to his own advantage. This also applies if a goal is scored. The team must

play with one player less for a period of two minutes. The coaches or

managers can decide which of the players on the pitch is to serve the

penalty time as a team penalty. However, the personal penalty is imposed

on the player who entered the pitch without permission and exerted an

influence. Play is restarted with a direct free kick for the opposing team

from the place where the ball was located when play was interrupted. If a

player on the pitch does not exert any influence and a challenge is made,

there is no penalty for the team with the advantage. The player simply has

to leave the field of play. If a goal is scored without influence, the goal still

counts.

R 6. Ball out of Play / Touching the Ceiling

Rulebook BALLER LEAGUE, Page 6R 7. R 8. 1. The ball is out of play when it has completely crossed one of the goal or

touch lines on the ground or in the air, or when it touches the referee, and

the ball goes directly into the goal. In the latter case, play is restarted with

a dropped ball.

2. In the event that the ball touches the ceiling, possession is transferred to

the opposing team via a direct free kick at the point on the pitch where the

ball touched the ceiling. If the ball touches the ceiling in the penalty area,

the direct free kick is taken to the penalty area line at the point closest to

the offense.

Kick In rather than Throw In

1. If the ball completely crosses the touchline, either in the air or on the

ground, a player from the opposing team—who did not touch it last—must

kick it back into play. The passing-in must be carried out in the immediate

vicinity of the outer line and the ball should be at rest if possible. However,

minimal rolling on without influencing the immediately following action, e.g.

scoring a goal, does not automatically lead to a faulty pass; the decision on

a faulty pass is at the discretion of the referees. All opponents must keep a

minimum distance of two meters from the passing player.

2. A goal cannot be scored directly from a pass, but an own goal can. If the

ball enters the opponent's goal directly without being touched by other

players, the goal is disallowed and play must be restarted with a goal kick.

If the ball enters the own goal without being touched by another player, the

goal is valid.

3. If a player passes the ball above knee height, the pass is not considered to

have been taken in accordance with the rules and the pass is taken by a

player of the opposing team at the same position.

4. If the passing player touches the ball again after it is back in play and

before another player has touched it, a direct free kick is awarded to the

opponent.

Kick-off, free kick and corners

1. The two halves begin with a kick-off. One player from each team faces

each other and the referee throws the ball into the air between the two

players. All players, with the exception of the two players facing each other,

are in their own half of the pitch. The ball is in play as soon as it has left the

referee's hand. After a goal, play is restarted by the opposing team kicking

off. At the kick-off and free kick, the opposing players must be at least 5

meters away from the ball until the ball is in play.

2. There are only direct free kicks. Offenses in the penalty area that normally

have to be taken with an indirect free kick are moved to the penalty area

line at the nearest point.

3. If the player taking the kick-off or free kick touches the ball again after it is

back in play and before another player has touched it, a direct free kick is

awarded to the opposing team.

4. No corner kicks are taken, the potential corner kicks are counted and if 3

corner kicks are taken for a single team, a penalty is awarded. The restart

of play after a corner is a goal kick.

Rulebook BALLER LEAGUE, Page 7R 9. 5. Clarification: The decisive factor for scoring a corner, as for scoring a goal,

is when the contact that leads to the corner occurs and not when the ball

crosses the out-of-bounds line.

Goalkeeper and Kick off

1. The goalkeeper may not pick up the ball with his hand if the ball is played

by his own teammate. Otherwise, a direct free kick is awarded on the edge

of the penalty area at the point closest to the offense.

2. The kick is taken at a distance of approx. 2-3 meters in front of the goal

line. The ball must be placed on the ground and played from there if the

ball was previously out of bounds. All opposing players must be outside the

penalty area when the kick is taken. The ball should come to rest as much

as possible when the kick is taken. However, minimal rolling on without

influencing the immediately following action, e.g. scoring a goal, does not

automatically lead to a faulty execution of the goal kick; the decision on a

faulty execution is at the discretion of the referees.

3. If an opposing player interferes with the kick-off before the ball has left the

penalty area, the kick-off must be retaken.

4. The well-known offside rule also applies to goal kicks. So there are also

offside positions at the goal kick.

5. If an own goal is scored at the goal kick, the goal is recognized.

R 10. Offside

The general offside regulations apply with the difference that the starting point

for possible offside positions is not the halfway line, but a specially created

offside line between the halfway line and the penalty area in the opponent's

half.

R 11. Time Penalties

1. Instead of yellow cards, which are not used in the Baller League, the

referee can impose time penalties, which are signaled with a hand signal

(index and middle finger). The time penalty is two minutes. A time penalty

is also imposed if a clear goalscoring opportunity is prevented, e.g. by a

handball.

2. A player can receive several time penalties in one game. However,

depending on the severity of the offense, a red card after a time penalty is

also possible.

3. The time penalty must be served on the penalty bench located in the

technical zone of the team concerned.

4. Time penalties can also be imposed on substitutes, managers and

coaches. They are also required to spend the time penalty on the penalty

bench. In this case, however, the time penalty is a team penalty. This

means that the coach designates a player to take this 2-minute penalty and

the game continues with one player less.

5. On the penalty bench, any influence on the game (including

coaching/trainer instructions) is prohibited.

6. A player serving a time penalty may not be substituted or replaced until his

time penalty has expired.

Rulebook BALLER LEAGUE, Page 87. A player on a time penalty who commits a cautionable or dismissable

offense during his time penalty is permanently excluded from the game

and may not be replaced or substituted.

8. For the duration of the time penalty, the goalkeeper's position must be

taken by another player who is also clearly marked as the goalkeeper.

9. Penalty times are recorded and displayed by the official penalty time timer.

The time penalty only starts as soon as the person concerned is in the

penalty box and the game continues.

10. Stopping the timekeeping and the half-time break interrupt the time

penalty. Nevertheless, the time penalty continues to run as soon as the

game is restarted.

11. A time penalty ends automatically as a team penalty when a goal is

conceded. The team playing short-handed may then replenish, but not with

the player who received the time penalty.

12. After serving the time penalty, the player/coach may re-enter the

pitch/coaching area.

13. For all Gamechangers & Minutes, the general principle is that time

penalties are carried over into the last 3 minutes of each half as personal

penalties, but end there as team penalties. This means that the last 3

minutes are always started at full strength.

R 12. Red Card

1. By showing the red card, the referee can impose a disciplinary penalty in

which a player must leave the pitch and the technical area for the

remainder of the match, may not be replaced by another player and is

excluded from further participation in the match on the respective league

match day.

2. The disciplinary penalty may be imposed in particular if a player commits a

further infringement of the rules after a time penalty has been imposed, for

gross foul play, for assault on another person or for offensive, insulting or

disrespectful conduct.

3. Red cards can also be imposed on substitutes, managers and coaches.

The principle of the team penalty mentioned in the time penalties also

applies here.

4. In the event of a red card, the team concerned plays 2 minutes

short-handed or at least until the opposing team scores a goal.

5. For all Gamechangers & Minutes, the general principle is that red cards

are transferred as personal penalties to the last 3 minutes of each half, but

end there as team penalties. This means that the last 3 minutes are always

started at full strength.

R 13. Penalty

1. In the event of a foul/intentional handball in the penalty area, the referee

must award a Penalty.

2. To take the penalty, a player may run alone from the center line of the pitch

towards the opposing goalkeeper and attempt to score a goal.

3. The goalkeeper must remain in his penalty area until the penalty taker has

touched the ball for the first time. The scorer and goalkeeper must not be

disturbed or irritated, so that the other players are on the field but must not

disturb either player due to their position.

Rulebook BALLER LEAGUE, Page 94. The shooter has only one shot attempt, which must be completed within 10

seconds.

5. If the shot does not make it into the goal, for example due to a save by the

goalkeeper, the penalty is over and play continues with a kick by the

opposing team.

6. A penalty that is defended for a potential corner is not counted as a corner

kick.

7. If the shooter is fouled by the opposing goalkeeper before the shot attempt

is completed, the penalty is retaken and the goalkeeper is penalized in

accordance with R 11 or R 12.

R 14. Cross Bar Challenge

1. If a match is to be decided according to R 5.2.d. LiRu by a Crossbar

Challenge, the ball is kicked from the center line.

2. If the first shooters of both teams hit the crossbar in the first round, each

team selects additional (or the same) shooters for the next round until one

team wins a round.

3. The players - with the exception of the shooter and the two goalkeepers -

must stay behind the shooter outside the center circle.

R 15. Complaining to Referee

A complaint to the referee about a decision is left solely to the captain of the

respective team. If other players, managers or coaches complain, the player,

manager or coach concerned will be given a time penalty if this happens

again. Even without a repeat offense, complaining, especially when entering

the field for substitutes, coaches and managers, can also be punished

immediately with a time penalty if the intensity is appropriate. This is at the

discretion of the referees.

R 16. Manager/Coach - Ref Challenge

Every manager or coach watching the game from the sidelines has the option

of requesting a VAR challenge once per game. To do so, he must throw the

flag provided for this purpose onto the pitch within approx. 10-15 seconds or,

in case of doubt, immediately (e.g. in the Plus 1, 3 Play and 1 on 1 game

modes) before the game is resumed (after the scene in question) following an

interruption. The referees will allow play to continue and will be able to view

the scene in question on a monitor during the next interruption and confirm or

change the decision they made on the pitch. However, it would also be

possible, if the situation allows, for the referee not to wait for the next stoppage

in play, but to interrupt the game immediately.

What is important here is that the principle applies that if the images do not

clearly refute the referees, the decision made on the pitch remains valid. The

decision therefore remains in the hands of the referees on the pitch. The

challenge is not renewed in the event of a success, a failure, if the scene no

longer needs to be reviewed because the team that wanted to appeal has

gained an advantage, e.g. scored a goal, or if the challenge is not carried out

in accordance with the rules, e.g. if the flag was thrown for a situation that is

excluded from the challenge

It is also important to note that mistakes made by your own team, such as the

Rulebook BALLER LEAGUE, Page 10incorrect execution of a shoot-in, cannot be challenged. It is also not possible

to subsequently challenge an advantage given by the referees, e.g. for

handball or foul play.

In addition, the match management reserves the right to order its own

proactive VAR check in the event of technical errors (e.g. with the hall clock or

the signal tone) or infringements of the rules by the referees.

R 17. BALLER LEAGUE GAMECHANGER

1. At the start of the 12th (from 11:00) minute of the game, a 60-second visual

countdown begins and ends with a signal tone

2. When the signal sounds, the game is interrupted - regardless of the game

situation. The game is resumed 15 seconds after the announcement of the

game changer. The referees are instructed to keep the interruption as short

as possible, but to blow the whistle again after 15 seconds at the latest.

3. If there is a penalty during the countdown, both the game clock and the

countdown are stopped.

4. As long as the ball has left the foot of the player of the attacking team

before the end of the signal, a potential goal counts.

5. In all cases, play continues with the team in possession of the ball at the

end of the 12th minute taking the goal kick.

6. For all Gamechangers & Minutes, the general principle is that time

penalties are carried over into the last 3 minutes of each half as personal

penalties, but end there as team penalties. This means that the last 3

minutes are always started at full strength.

7. A wheel of fortune or similar is then used to select a rule change that

affects both teams equally for the remaining three minutes of the first half.

8. The wheel of fortune or similar is spun by a person designated by the

organizer in advance of the game and can display the following rule

changes:

a.

"The Line": In the last 3 minutes, the rule applies that goals scored

from in front of the offside line count double. Shots that are deflected by an

opposing player within the offside zone also count. The goal will also count

double for light touches by teammates, unless the teammate plays the ball

in a controlled manner, e.g. deliberately keeping his foot in. The usual rules

of the game remain unchanged; the clock can be stopped during

interruptions.

b.

"PlusOne": The game starts in 1vs1 plus goalkeepers, who may not

leave their penalty area (see note below) and may only open the game at

the beginning of an attacking attempt, but may not be played on afterwards

(even if the pass is unintentional, e.g. by dribbling; however, uncontrolled

defensive actions are excluded from this). If the goalkeeper commits an

offense that has an influence on the further course of the game, the

opposing team must be awarded a penalty. The goalkeeper may leave his

penalty area for the penalty. Offside still counts in this form of play. If a goal

is scored, both teams may add one more player each, up to a maximum of

five outfield players. In addition to a shoot-in, the game can also be

continued with a dribbling-in of the players in 1 vs. 1 and 2 vs. 2 (plus

goalkeeper). If an offense is punished with a "free kick"

, this is to be taken

with the 5-meter distance by dribbling or normal play in 1 vs. 1 or 2 vs. 2

Rulebook BALLER LEAGUE, Page 11(plus goalkeeper). From a possible 3 vs. 3 there is again normal shooting

in. All potential offenses that would result in a time penalty (e.g. emergency

brake or repeated complaining) are to be punished with a penalty for the

opponent.

*Note: Not every departure from the penalty area necessarily results in an

infringement of the rules. Only if the goalkeeper plays the ball or decisively

interferes with or irritates the shooter, etc., does a violation of the rules

occur. This means that only active interference is punishable, but not

passive interference. If the goalkeeper commits an offense in this regard,

the opposing team must be penalized with a penalty.

There is no active interference if the goalkeeper is still inside the penalty

area at the moment of the shot, even if the goalkeeper steps or slides out

of the penalty area during his defensive action, as long as the goalkeeper's

contact with the ball for defense continues to take place inside the penalty

area.

c.

"3 Play": Each team now only plays with three players (including the

goalkeeper). The goalkeeper may be substituted and the player closest to

their own goal line ("last man") may touch the ball with their hand in the

penalty area. Offside still counts in this form of play. If a goal is scored, play

continues immediately from the goal line with the defending team in

possession of the ball. In addition, a shot clock of 30 seconds applies to

each attacking phase. A new attacking phase only occurs in the event of a

controlled change of possession. In this case, the shot clock is reset. If a

team has used up its 30s, the game is restarted with a direct free kick or

with a pass (if the ball is out of bounds when the shot clock expires) for the

opposing team at the place where the ball is at the end of the shot clock.

R 18. BALLER LEAGUE MINUTES

1. At the start of the 27th minute of the game (from 26:00), a 60-second

visual countdown begins and ends with a signal tone.

2. When the signal sounds, the game is interrupted - regardless of the

game situation. The game is resumed 15 seconds after the

announcement of the game changer. The referees are instructed to

keep the interruption as short as possible, but to blow the whistle again

after 15 seconds at the latest.

3. If there is a penalty during the countdown, both the game clock and the

countdown are stopped.

4. A virtual wheel of fortune is then used to select a rule change that

affects both teams equally for the remaining three minutes of the

second half.

5. In all cases, play is restarted with a goal kick by the team in possession

at the end of the 27th minute.

6. For all Gamechangers & Minutes, the general principle is that time

penalties are carried over into the last 3 minutes of each half as

personal penalties, but end there as team penalties. This means that

the last 3 minutes are always started at full strength.

7. As long as the ball has left the foot of the player of the attacking team

before the end of the signal, a potential goal counts.

8. The wheel of fortune is played through a monitor and can display the

following rule changes:

Rulebook BALLER LEAGUE, Page 12a.

b.

c.

"1:1": The game is played 1 vs. 1. The two players may not enter

the opponent's half, with the exception of the center circle when in

possession of the ball, and must finish within 15 seconds (counting

as soon as the ball reaches their own half). However, the ball must

be in constant motion and rolling after the first touch by the

attacking player (after a defensive action or finish). If the ball comes

to a standstill before the goal is scored, possession of the ball

changes. Defending with the hands is not permitted (intentional

handball is meant, unintentional handball is not punishable unless

the body area is deliberately increased). If a ball is deflected out of

bounds, the defending player retains possession of the ball. The

same applies if the ball touches the ceiling during the defensive

action but remains in the player's own half. If a goal is scored,

possession of the ball changes hands. If the ball is blocked by the

opponent and comes back into the shooter's half, the shooter may

shoot again. In the event of an infringement, play can be stopped

by the referee.

*For clarification: In this case, the ball may only be picked up

outside the center circle, as this still counts as part of the attacking

zone of the previously defending player and the opponent's defense

results in at least a temporary change of possession. However, if

the ball bounces off the post or crossbar, there is no temporary

change of possession and the center circle is therefore the

attacking zone of the last player to shoot. If the ball goes out of

bounds in the defending player's own half, the defending player has

possession of the ball; if the ball goes out of bounds in the

opponent's half, the shooter has possession of the ball again. The

same applies if the ball hits a post or crossbar. If the ball is

deflected into the opponent's goal during defense, the goal counts.

A deliberate handball to prevent a goal automatically counts as a

goal.

If a player is injured, the game can be interrupted by the referee

and the time stopped.

"Fair play": If a player commits a foul, intentional handball (this

explicitly does not include unintentional handball with an immediate

goal sequence by the same player) or unsportsmanlike conduct

such as complaining or jamming the ball by a player, manager or

coach or an offense that results in 2 minutes or a red card, he is

automatically sent off for the rest of the game and may no longer

participate in the game. The player may not be replaced by another

player, i.e. the team must play the remainder of the match

short-handed

"Fast Forward": As soon as the ball crosses the halfway line into

the opponent's half, the attacking team may no longer play the ball

back into their own half and control it there. In the event of an

infringement of the rules, possession changes (direct free kick at

the place of the illegal contact with the ball in the team's own half or,

in the case of goalkeepers in the penalty area, on the penalty area

line). If the ball is kicked for a corner or out of bounds in the team's

own half, a direct free kick is taken from the center of the penalty

Rulebook BALLER LEAGUE, Page 13area. A resulting corner still counts and the free kick is then also

taken. However, if the corner caused is the third corner, the direct

free kick does not count and play continues with the execution of

the penalty.

R 19. Primetime

Primetime takes place between two matches on each match day. Each of the

12 teams nominates a player for this. Different challenges are set from match

day to match day, which decide which team receives an additional point in the

table.

C. Disciplinary Rules (DiRu)

R 1. Responsibility of the Baller League Disciplinary Commission (BL-DC)

1. The BL-DC is responsible for all incidents on the match days, on the Final

Four Day, for appeals against match results, for sanctions due to violations

of the LiRu and PiRu, in particular in the case of sporting offenses and/or

unsportsmanlike conduct, as well as for all disputes in connection with the

implementation of the BALLER LEAGUE in accordance with R 14 LiRu.

2. The members of the BL-DC are appointed by the organizer. They are not

liable for any damage caused by their decisions or omissions.

R 2. Procedure und Decisions

1. Apart from the organizer and the matchday management, the Bl-DC can

be called by the team managers.

2. Corresponding entries/applications can be submitted to the matchday

management on the matchday, outside of matchdays exclusively by e-mail

lasse@ballerleague.de,josh@ballerleaguer.de, sebastian@ballerleague.de

3. In appropriate cases and in the event of only a minor breach of regulations,

the Bl-DC may discontinue the proceedings - possibly subject to

conditions.

4. Decisions of the BL-DC can be made in any form - including verbally -

, do

not require any justification and are incontestable.

R 3. Permissible Penalties

1. The following penalties are permitted:

a. Warning;

b. Imposing a ban on participation for individual persons, for a limited

period or permanently;

c. Suspension for league match days, temporary or permanent;

d. Withdrawal of points;

e. Disqualification from league play, either temporarily or permanently;

f. Withdrawal of the championship.

2. A sanction is also possible if the referee has not noticed a case of blatantly

unsportsmanlike conduct by a player and has therefore not made a

positive or negative decision on the facts.

3. The execution of a sentence in accordance with no. 1. b. and c. may be

suspended on probation. The period may also be extended and probation

Rulebook BALLER LEAGUE, Page 14may be revoked if a further offense is committed during the probation

period.

R 4. Special Cases

1. In the event of a sending-off (red card), the player or coach is provisionally

suspended until a decision is made by the BL-DC, without any special

procedure or notification being required.

2. Anyone who undertakes to influence the course and/or result of a league

match by knowingly making incorrect decisions or otherwise influencing it

without authorization with the intention of gaining an advantage for themselves

or someone else will be punished for unsportsmanlike conduct.

3. Unsportsmanlike conduct is also deemed to exist if someone behaves in a

politically, extremist, obscenely offensive or provocatively insulting manner or if

someone violates the dignity of a person or a group of persons through

derogatory, discriminatory or denigrating statements or actions with regard to

origin, skin color, language, religion, disability, age, gender or sexual identity

or behaves in any other way in a racist and/or inhumane manner.

4. If several persons of the same team violate no. 2 or 3 at the same time,

penalties according to R 3. DiRu can also be imposed on the team concerned.

A new era of football

A new era of football

A new era of football

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